![]() What's the ratio of fetch quests to non-fetch quests?ĭo the non-fetch quests have interesting stories to tell? I'm trying to decide of this mod is my cup of tea or not. I heard that some quests trigger only after you have a X amount of items in the museum, forcing you to do a lot of fetching before you can play them. I've been holding off from playing Legacy of the Dragonborn because I'm under the impression that it's basically a fetch quest galore. I don't like fetch quests (eg: go clear a dungeon, get item, bring back to base) I prefer claustrophobic player homes over warehouse-sized ones I like quest mods that have interesting stories to tell.Some of the quest mods that I really enjoy are :
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